How do I use glutBitmapString() in C++ to draw text to the screen?

KingNestor picture KingNestor · Feb 13, 2009 · Viewed 29.8k times · Source

I'm attempting to draw text to the screen using GLUT in 2d.

I want to use glutBitmapString(), can someone show me a simple example of what you have to do to setup and properly use this method in C++ so I can draw an arbitrary string at an (X,Y) position?

glutBitmapString(void *font, const unsigned char *string); 

I'm using linux, and I know I need to create a Font object, although I'm not sure exactly how and I can supply it with the string as the second arguement. However, how do I also specify the x/y position?

A quick example of this would help me greatly. If you can show me from creating the font, to calling the method that would be best.

Answer

Adam Rosenfield picture Adam Rosenfield · Feb 13, 2009

You have to use glRasterPos to set the raster position before calling glutBitmapString(). Note that each call to glutBitmapString() advances the raster position, so several consecutive calls will print out the strings one after another. You can also set the text color by using glColor(). The set of available fonts are listed here.

// Draw blue text at screen coordinates (100, 120), where (0, 0) is the top-left of the
// screen in an 18-point Helvetica font
glRasterPos2i(100, 120);
glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
glutBitmapString(GLUT_BITMAP_HELVETICA_18, "text to render");