I'm working on a 32-bit machine, so I suppose that the memory alignment should be 4 bytes. Say I have this struct:
typedef struct {
unsigned short v1;
unsigned short v2;
unsigned short v3;
} myStruct;
The plain added size is 6 bytes, and I suppose that the aligned size should be 8, but sizeof(myStruct)
returns me 6.
However if I write:
typedef struct {
unsigned short v1;
unsigned short v2;
unsigned short v3;
int i;
} myStruct;
the plain added size is 10 bytes, aligned size shall be 12, and this time sizeof(myStruct) == 12
.
Can somebody explain what is the difference?
At least on most machines, a type is only ever aligned to a boundary as large as the type itself [Edit: you can't really demand any "more" alignment than that, because you have to be able to create arrays, and you can't insert padding into an array]. On your implementation, short
is apparently 2 bytes, and int
4 bytes.
That means your first struct is aligned to a 2-byte boundary. Since all the members are 2 bytes apiece, no padding is inserted between them.
The second contains a 4-byte item, which gets aligned to a 4-byte boundary. Since it's preceded by 6 bytes, 2 bytes of padding is inserted between v3
and i
, giving 6 bytes of data in the short
s, two bytes of padding, and 4 more bytes of data in the int
for a total of 12.