im trying to create a object called player in class player.
#include <string>
#ifndef PLAYER_HH
#define PLAYER_HH
using namespace std;
class Player
{
public:
Player(string name, int points);
const string get_name();
int get_points();
void add_points(int pts);
bool has_won();
private:
string _name;
};
#endif // PLAYER_HH
from player.cpp:
#include <string>
using namespace std;
Player::Player(string name):
_name(name), _points(0){
}
Now, the problem is, in the main function i get this error:
error: no matching function for call to ‘Player::Player(const char [6])’
Player player1 = Player("Matti");
^
Shouldn't the compiler be able to convert it to a string?
edit: Here is the full main.cpp that i'm not supposed to be changing:
#include <cstdlib>
#include <iostream>
#include <string>
#include "player.hh"
int main()
{
Player player1 = Player("Matti");
Player player2 = Player("Teppo");
Player* in_turn = 0;
int turn = 1;
while (true)
{
if (turn % 2 != 0)
{
in_turn = &player1;
}
else
{
in_turn = &player2;
}
std::cout << "Enter the score of player " << in_turn->get_name()
<< " of turn " << turn << ": ";
int pts = 0;
std::cin >> pts;
in_turn->add_points(pts);
if (in_turn->has_won())
{
std::cout << "Game over! The winner is " << in_turn->get_name() << "!" << std::endl;
return EXIT_SUCCESS;
}
std::cout << std::endl;
std::cout << "Scoreboard after turn " << turn << ":" << std::endl;
std::cout << player1.get_name() << ": " << player1.get_points() << "p" << std::endl;
std::cout << player2.get_name() << ": " << player2.get_points() << "p" << std::endl;
std::cout << std::endl;
turn += 1;
}
return EXIT_SUCCESS;
}
You guys are awesome with your fast answers :-)
You declared the constructor of player as Player(string name, int points);
.
If you define a function with two parameters you have to use both.
Create your object with
Player player1 = Player("Matti", 0);
If you still want to call it with just one parameter you have to set a default value like this.
class Player
{
public:
...
Player(string name, int points = 0); // replace 0 with whatever you want to be default.
...
}
Then you can use both variants. The one above and the one you attempted
Player player1 = Player("Matti");
Of course the function header of your definition has to match the one in the declaration:
Player::Player(string name, int points):
_name(name), _points(points){
}
It's important not to write the default value inside dhe definition because this will most likely produce an compiler error.