I have learned but don't really get unions. Every C or C++ text I go through introduces them (sometimes in passing), but they tend to give very few practical examples of why or where to use them. When would unions be useful in a modern (or even legacy) case? My only two guesses would be programming microprocessors when you have very limited space to work with, or when you're developing an API (or something similar) and you want to force the end user to have only one instance of several objects/types at one time. Are these two guesses even close to right?
Unions are usually used with the company of a discriminator: a variable indicating which of the fields of the union is valid. For example, let's say you want to create your own Variant type:
struct my_variant_t {
int type;
union {
char char_value;
short short_value;
int int_value;
long long_value;
float float_value;
double double_value;
void* ptr_value;
};
};
Then you would use it such as:
/* construct a new float variant instance */
void init_float(struct my_variant_t* v, float initial_value) {
v->type = VAR_FLOAT;
v->float_value = initial_value;
}
/* Increments the value of the variant by the given int */
void inc_variant_by_int(struct my_variant_t* v, int n) {
switch (v->type) {
case VAR_FLOAT:
v->float_value += n;
break;
case VAR_INT:
v->int_value += n;
break;
...
}
}
This is actually a pretty common idiom, specially on Visual Basic internals.
For a real example see SDL's SDL_Event union. (actual source code here). There is a type
field at the top of the union, and the same field is repeated on every SDL_*Event struct. Then, to handle the correct event you need to check the value of the type
field.
The benefits are simple: there is one single data type to handle all event types without using unnecessary memory.