The differences reside in the returned value giving inputs around tie-breaking I believe, such as this code:
int main()
{
std::cout.precision(100);
double input = std::nextafter(0.05, 0.0) / 0.1;
double x1 = floor(0.5 + input);
double x2 = round(input);
std::cout << x1 << std::endl;
std::cout << x2 << std::endl;
}
which outputs:
1
0
But they are just different results in the end, one chooses its preferred one. I see lots of "old" C/C++ programs using floor(0.5 + input)
instead of round(input)
.
Is there any historic reason? Cheapest on the CPU?
std::round
is introduced in C++11. Before that, only std::floor
was available so programmers were using it.