I'm working with a game made with glfW and running in Ubuntu. My problem is that hiding the mouse cursor with the line
glfwDisable(GLFW_MOUSE_CURSOR);
causes some machines to simply disregard the mouse input, and thus breaks the game.
Has anyone faced this problem? If so, what was your workaround?
Since glfw 3.0 the API call has changed, you must use glfwSetInputMode
with a pointer of your window.
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
For more information see http://www.glfw.org/docs/3.0/moving.html