Is it possible to have a template class, which inherit from QObject (and has Q_OBJECT macro in it's declaration)?
I would like to create something like adapter for slots, which would do something, but the slot can take arbitrary number of arguments (number of arguments depends on the template argument).
I just tried doing it, and got linker errors. I guess gmake or moc is not getting called on this template class. Is there a way to do this? Maybe by explicitly instantiating templates?
It is not possible to mix template and Q_OBJECT but if you have a subset of types you can list the slots and signals like this:
class SignalsSlots : public QObject
{
Q_OBJECT
public:
explicit SignalsSlots(QObject *parent = 0) :
QObject(parent) {}
public slots:
virtual void writeAsync(int value) {}
virtual void writeAsync(float value) {}
virtual void writeAsync(double value) {}
virtual void writeAsync(bool state) {}
virtual void writeAsync(svga::SSlideSwitch::SwitchState state) {}
signals:
void readAsynkPolledChanged(int value);
void readAsynkPolledChanged(float value);
void readAsynkPolledChanged(double value);
void readAsynkPolledChanged(bool state);
void readAsynkPolledChanged(svga::SSlideSwitch::SwitchState state);
};
...
template <class T>
class Abstraction : public SignalsSlots
{...