Is `long` guaranteed to be at least 32 bits?

John Dibling picture John Dibling · Dec 1, 2010 · Viewed 12.2k times · Source

By my reading of the C++ Standard, I have always understood that the sizes of the integral fundamental types in C++ were as follows:

sizeof(char) <= sizeof(short int) <= sizeof(int) <= sizeof(long int)

I deduced this from 3.9.1/2:

  1. There are four signed integer types: “signed char”, “short int”, “int”, and “long int.” In this list, each type provides at least as much storage as those preceding it in the list. Plain ints have the natural size suggested by the architecture of the execution environment

Further, the size of char is described by 3.9.1/ as being:

  1. [...] large enough to store any member of the implementation’s basic character set.

1.7/1 defines this in more concrete terms:

  1. The fundamental storage unit in the C + + memory model is the byte. A byte is at least large enough to contain any member of the basic execution character set and is composed of a contiguous sequence of bits, the number of which is implementation-defined.

This leads me to the following conclusion:

1 == sizeof(char) <= sizeof(short int) <= sizeof(int) <= sizeof(long int)

where sizeof tells us how many bytes the type is. Furthermore, it is implementation-defined how many bits are in a byte. Most of us are probably used to dealing with 8-bit bytes, but the Standard says there are n bits in a byte.


In this post, Alf P. Steinbach says:

long is guaranteed (at least) 32 bits.

This flies in the face of everything I understand the size of the fundamental types to be in C++ according to the Standard. Normally I would just discount this statement as a beginner being wrong, but since this was Alf I decided it was worth investigating further.

So, what say you? Is a long guaranteed by the standard to be at least 32 bits? If so, please be specific as to how this guarantee is made. I just don't see it.

  1. The C++ Standard specifically says that in order to know C++ you must know C (1.2/1) 1

  2. The C++ Standard implicitly defines the minimum limit on the values a long can accommodate to be LONG_MIN-LONG_MAX 2

So no matter how big a long is, it has to be big enough to hold LONG_MIN to LONG_MAX.

But Alf and others are specific that a long must be at least 32 bits. This is what I'm trying to establish. The C++ Standard is explicit that the number of bits in a byte are not specified (it could be 4, 8, 16, 42) So how is the connection made from being able to accommodate the numbers LONG_MIN-LONG_MAX to being at least 32 bits?


(1) 1.2/1: The following referenced documents are indispensable for the application of this document. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments) applies.

  • ISO/IEC 2382 (all parts), Information technology – Vocabulary
  • ISO/IEC 9899:1999, Programming languages – C
  • ISO/IEC 10646-1:2000, Information technology – Universal Multiple-Octet Coded Character Set (UCS) – Part 1: Architecture and Basic Multilingual Plane

(2) Defined in <climits> as:

LONG_MIN -2147483647 // -(2^31 - 1)
LONG_MAX +2147483647 //   2^31 - 1

Answer

MSN picture MSN · Dec 1, 2010

C++ uses the limits defined in the C standard (C++: 18.3.2 (c.limits), C: 5.2.4.2.1):

LONG_MIN -2147483647 // -(2^31 - 1)
LONG_MAX +2147483647 //   2^31 - 1

So you are guaranteed that a long is at least 32 bits.

And if you want to follow the long circuitous route to whether LONG_MIN/LONG_MAX are representable by a long, you have to look at 18.3.1.2 (numeric.limits.members) in the C++ standard:

static constexpr T min() throw(); // Equivalent to CHAR_MIN, SHRT_MIN, FLT_MIN, DBL_MIN, etc.
static constexpr T max() throw(); // Equivalent to CHAR_MAX, SHRT_MAX, FLT_MAX, DBL_MAX, etc.

I moved the footnotes into the comment, so it's not exactly what appears in the standard. But it basically implies that std::numeric_limits<long>::min()==LONG_MIN==(long)LONG_MIN and std::numeric_limits<long>::max()==LONG_MAX==(long)LONG_MAX.

So, even though the C++ standard does not specify the bitwise representation of (signed) negative numbers, it has to either be twos-complement and require 32-bits of storage in total, or it has an explicit sign bit which means that it has 32-bits of storage also.