I am sorry - C++ source code can be seen as implementation of a design, and with reverse-engineering I mean getting the design back. It seems most of you have read it as getting C++ source from binaries. I have posted a more precise question at Understanding a C++ codebase by generating UML - tools&methology
I think there are many tools that can reverse-engineer C++ (source-code), but usually it is not so easy to make sense of what you get out.
Have somebody found a good methodology?
I think one of the things I might want to see for example is the GUI-layer and how it is separated (or not from the rest). Think the tools should somehow detect packages, and then let me manually organize it.
To my knowledge, there are no reliable tools that can reverse-engineer compiled C++.
Moreover, I think it should be near impossible to construct such a device. A compiled C++ program becomes nothing more than machine language instructions. In order to kn ow how that's mapped to C++ constructs, you need to know the compiler, compiler settings, libraries included, etc ad infinitum.
Why do you want such a thing? Depending on what you want it for, there may be other ways to accomplish what you're really after.