Structure I created:
struct VideoSample
{
const unsigned char * buffer;
int len;
};
VideoSample * newVideoSample = new VideoSample;
newVideoSample->buffer = buf;
newVideoSample->len = size;
//...
How now to delete it now?
delete newVideSample;
This won't free any memory you allocated to newVideoSample->buffer
though - you have to free it explicitly before deleting.
//Free newVideSample->buffer if it was allocated using malloc
free((void*)(newVideSample->buffer));
//if it was created with new, use `delete` to free it
delete newVideSample->buffer;
//Now you can safely delete without leaking any memory
delete newVideSample;
Normally this kind of freeing is written in the destructor of the class so that it'll be called automatically when you delete
the dynamically created object.
Thanks @steve for mentioning it :)