I'm having problems trying to use the friend feature of C++. I have these interfaces:
#pragma once
#include "Mesh3D.h"
#include <string>
namespace tools{
namespace sysInput{
class CGeometryManager3D
{
public:
bool loadFromFile(render::CMesh3D& mesh, std::string filename);
CGeometryManager3D(void);
~CGeometryManager3D(void);
};
};
};
and
#pragma once
#include "GeometryManager.h"
class CGeometryManager3D;
namespace render{
class CMesh3D
{
public:
friend class tools::sysInput::CGeometryManager3D;
CMesh3D(void);
~CMesh3D(void);
};
};
I don't know what is happening, but a lot of errors are thrown by the compiler (Visual C++ 2008). Is it possible to solve this?
edit: Above code is a mock code to show my problem. Your solution works fine to this code but when I put in practice in my real code didn't work. The real code is neearly the same:
#ifndef _ZELESTE_IO_GEOMETRY_MANAGER_H_
#define _ZELESTE_IO_GEOMETRY_MANAGER_H_
#include "ResourceLocationManager.h"
#include <string>
#include "../../render/C3DMesh.h"
namespace tools{
namespace sysInput{
class CGeometryManager
{
private:
CGeometryManager(void);
~CGeometryManager(void);
static CGeometryManager* m_instance;
public:
static CGeometryManager* getInstance();
bool load3DGeometryFromFile(render::C3DMesh* mesh, const std::string filename);
};
};
};
#endif //_ZELESTE_IO_GEOMETRY_MANAGER_H_
and
#ifndef _C3D_MESH_H_
#define _C3D_MESH_H_
#include "Mesh.h"
#include "../tools/io/GeometryManager.h"
#include <string>
namespace tools{
namespace sysInput{
class CGeometryManager;
}
}
namespace render{
class C3DMesh
:public CMesh
{
public:
friend class tools::sysInput::CGeometryManager;
C3DMesh(void);
~C3DMesh(void);
};
};
#endif // _C3D_MESH_H_
The compiler return an error that says "CMesh3D" is not a member of render. Again, any help is welcome. :)
edit 2: I've solved it by forwarding declaration of each class and its own namespace in both classes. I thought that this should fail by circular declaration, but it finally work perfectly.
Thanks to all for the help.
See if something like this works a bit better (for the moment, I've merged them into a single source file).
#include <string>
namespace tools {
namespace sysInput {
class CGeometryManager3D;
}
}
namespace render {
class CMesh3D
{
public:
friend class tools::sysInput::CGeometryManager3D;
CMesh3D(void);
~CMesh3D(void);
};
}
namespace tools {
namespace sysInput{
class CGeometryManager3D
{
public:
bool loadFromFile(render::CMesh3D& mesh, std::string filename);
CGeometryManager3D(void);
~CGeometryManager3D(void);
};
};
}