How do you make linux GUI's?

John T picture John T · Dec 12, 2008 · Viewed 14.2k times · Source

My main experience is with C && C++, so I'd prefer to remain with them. I don't want to use anything like QT, GTK, or wxWidgets or any tool kits. I'd like to learn native programming and this sort of defeats the purpose. With that in mind I'd also like to avoid Java.

I understand gnome and xfce and KDE and such are all Desktop Environments for Linux, and the base installed typically is X (Xorg). When coding for Linux, do you code for X, or for the desktop environment? Is there a standard Linux header for this (like win32 has windows.h) for Linux? or is it different coding methods for every desktop environment?

any help is greatly appreciated.

Answer

paxdiablo picture paxdiablo · Dec 12, 2008

X is a hideous layer to program for and, despite your intent to avoid Java, QT or any of the excellent UI abstraction layers, you'll be doing yourself a disservice by coding to that level. I've done it (a long time ago when Motif was in its infancy on the platform we were using) and I would not do it again if there was an easier way.

Your use of the phrase "native programming" confuses me a little. If you want to learn native programming, it's to the APIs that you choose to call. Using similar reasoning, you shouldn't be coding in C either, instead opting for assembler (or direct machine code) since C provides an abstraction to the hardware.

If you want to learn X programming, that's fine. You'll end up with a lot more control over your interface but almost everyone else will be out-performing you in terms of delivery of software. Myself, I'd prefer to code to a higher-level API that I can use on many platforms - it gives me both faster delivery times and more market potential.

You don't build a house out of atoms, you build it out of bricks. My suggestion is to use the tools, that's what they're there for.