Is there a "simple" way to show the FPS (frame rate) in a QML/c++ application. All animations and views are done in QML and the application logic is in c++.
I already tried setting QML_SHOW_FRAMERATE
in Linux before starting the application but it didn't help:
export QML_SHOW_FRAMERATE=1
You have to create your own FPS QQuickItem (or QQuickPaintedItem) and register in your main.cpp to be available in your QML code.
Here an example.
class FPSText: public QQuickPaintedItem
{
Q_OBJECT
Q_PROPERTY(int fps READ fps NOTIFY fpsChanged)
public:
FPSText(QQuickItem *parent = 0);
~FPSText();
void paint(QPainter *);
Q_INVOKABLE int fps()const;
signals:
void fpsChanged(int);
private:
void recalculateFPS();
int _currentFPS;
int _cacheCount;
QVector<qint64> _times;
};
FPSText::FPSText(QQuickItem *parent): QQuickPaintedItem(parent), _currentFPS(0), _cacheCount(0)
{
_times.clear();
setFlag(QQuickItem::ItemHasContents);
}
FPSText::~FPSText()
{
}
void FPSText::recalculateFPS()
{
qint64 currentTime = QDateTime::currentDateTime().toMSecsSinceEpoch();
_times.push_back(currentTime);
while (_times[0] < currentTime - 1000) {
_times.pop_front();
}
int currentCount = _times.length();
_currentFPS = (currentCount + _cacheCount) / 2;
qDebug() << _currentFPS;
if (currentCount != _cacheCount) fpsChanged(_currentFPS);
_cacheCount = currentCount;
}
int FPSText::fps()const
{
return _currentFPS;
}
void FPSText::paint(QPainter *painter)
{
recalculateFPS();
//qDebug() << __FUNCTION__;
QBrush brush(Qt::yellow);
painter->setBrush(brush);
painter->setPen(Qt::NoPen);
painter->setRenderHint(QPainter::Antialiasing);
painter->drawRoundedRect(0, 0, boundingRect().width(), boundingRect().height(), 0, 0);
update();
}
qml:
FPSText{
id: fps_text
x:0
y: 0;
width: 200
height: 100
Text {
anchors.centerIn: parent
text: fps_text.fps.toFixed(2)
}
}
You can get any other implementation in Internet with a quick search.