c++ uint , unsigned int , int

Ismail Marmoush picture Ismail Marmoush · Aug 24, 2010 · Viewed 87.4k times · Source

Hi I have a program that deals alot with vectors and indexes of the elements of these vectors, and I was wondering:

  1. is there a difference between uint and unsigned int
  2. which is better to use one of the above types or just use int as I read some people say compiler does handle int values more efficiently, but if I used int I will have to check always for negative idxs which is pain.
  3. do you think iterators to be better? is it more efficient than normal indexing vectorx[idx]?

p.s the software will handle large data processes and good performance is a must have requirement

Answer

AnT picture AnT · Aug 24, 2010
  1. C++ defines no such type as uint. This must be "your" type, i.e. a type defined in your code or some third party library. One can guess that it is the same as unsigned int. Could be unsigned long int though or something else. Anyway, you have to check it yourself.

  2. It is a matter of personal style. I, for example, believe that one has to use unsigned types to represent naturally non-negative values, like sizes or quantities. There's no difference in performance between signed and unsigned types, aside from some specific contexts. I would say that in most cases it is unsigned types that will be handled more efficiently.

  3. Iterators make implementations more generic, i.e. you can use sequential-access iterator and thus make your implementation applicable to any sequential data structure. By using index you impose the random-access requirement on the data structure, which is a strong requirement. It is not a good idea to impose strong requirements when there's no real need for them.