I have searched for this on various links, but still the doubt persist.
I do not understand the difference between LocalAlloc
vs GlobalAlloc
vs malloc
vs new
for memory allocation.
I have gone through this link of MSDN:
Comparing Memory Allocation Methods
Please explain the following statement:
The malloc function has the disadvantage of being run-time dependent. The new operator has the disadvantage of being compiler dependent and language dependent
Excerpts from Raymond Chen's OldNewThing
Back in the days of 16-bit Windows, the difference was significant.
In 16-bit Windows, memory was accessed through values called “selectors”, each of which could address up to 64K. There was a default selector called the “data selector”; operations on so-called “near pointers” were performed relative to the data selector. For example, if you had a near pointer p whose value was 0x1234 and your data selector was 0x012F, then when you wrote *p, you were accessing the memory at 012F:1234. (When you declared a pointer, it was near by default. You had to say FAR explicitly if you wanted a far pointer.)
Important: Near pointers are always relative to a selector, usually the data selector.
The GlobalAlloc function allocated a selector that could be used to access the amount of memory you requested. You could access the memory in that selector with a “far pointer”. A “far pointer” is a selector combined with a near pointer. (Remember that a near pointer is relative to a selector; when you combine the near pointer with an appropriate selector, you get a far pointer.)
Every instance of a program and DLL got its own data selector, known as the HINSTANCE. Therefore, if you had a near pointer p and accessed it via *p from a program executable, it accessed memory relative to the program instance’s HINSTANCE. If you accessed it from a DLL, you got memory relative to your DLL’s HINSTANCE.
Therefore, that in 16-bit Windows, the LocalAlloc and GlobalAlloc functions were completely different! LocalAlloc returned a near pointer, whereas GlobalAlloc returned a selector.
Pointers that you intended to pass between modules had to be in the form of “far pointers” because each module has a different default selector. If you wanted to transfer ownership of memory to another module, you had to use GlobalAlloc since that permitted the recipient to call GlobalFree to free it.
Even in Win32, you have to be careful not to confuse the local heap from the global heap. Memory allocated from one cannot be freed on the other. All the weirdness about near and far pointers disappeared with the transition to Win32. But the local heap functions and the global heap functions are nevertheless two distinct heap interfaces.
Also, the link specified by you clearly says that,
Starting with 32-bit Windows, GlobalAlloc and LocalAlloc are implemented as wrapper functions that call HeapAlloc using a handle to the process's default heap, and HeapAlloc can be instructed to raise an exception if memory could not be allocated, a capability not available with LocalAlloc.
For your confusion on malloc vs new, Billy ONeal's answer summarizes that pretty clearly.
For the difference between malloc and HeapAlloc, David Heffernan's and Luis Miguel Huapaya's answer combined gives the perfect solution::
malloc
is portable, part of the standard. malloc
(and other C runtime heap functions) are module dependant, which means that if you call malloc
in code from one module (i.e. a DLL), then you should call free
within code of the same module or you could suffer some pretty bad heap corruption.HeapAlloc
is not portable, it's a Windows API function. Using HeapAlloc
with GetProcessHeap
instead of malloc
, including overloading new
and delete
operators to make use of such, allow you to pass dynamically allocated objects between modules and not have to worry about memory corruption if memory is allocated in code of one module and freed in code of another module once the pointer to a block of memory has been passed across to an external module.