The C++ language provides virtual
functions. Within the constraints of a pure C language implementation, how can a similar effect be achieved?
Stolen from here.
From the C++ class
class A {
protected:
int a;
public:
A() {a = 10;}
virtual void update() {a++;}
int access() {update(); return a;}
};
a C code fragment can be derived. The three C++ member functions of class A
are rewritten using out-of-line (standalone) code and collected by address into a struct named A_functable
. The data members of A
and combined with the function table into a C struct named A
.
struct A;
typedef struct {
void (*A)(struct A*);
void (*update)(struct A*);
int (*access)(struct A*);
} A_functable;
typedef struct A{
int a;
A_functable *vmt;
} A;
void A_A(A *this);
void A_update(A* this);
int A_access(A* this);
A_functable A_vmt = {A_A, A_update, A_access};
void A_A(A *this) {this->vmt = &A_vmt; this->a = 10;}
void A_update(A* this) {this->a++;}
int A_access(A* this) {this->vmt->update(this); return this->a;}
/*
class B: public A {
public:
void update() {a--;}
};
*/
struct B;
typedef struct {
void (*B)(struct B*);
void (*update)(struct B*);
int (*access)(struct A*);
} B_functable;
typedef struct B {
A inherited;
} B;
void B_B(B *this);
void B_update(B* this);
B_functable B_vmt = {B_B, B_update, A_access};
void B_B(B *this) {A_A(this); this->inherited.vmt = &B_vmt; }
void B_update(B* this) {this->inherited.a--;}
int B_access(B* this) {this->inherited.vmt->update(this); return this->inherited.a;}
int main() {
A x;
B y;
A_A(&x);
B_B(&y);
printf("%d\n", x.vmt->access(&x));
printf("%d\n", y.inherited.vmt->access(&y));
}
More elaborate than necessary, but it gets the point across.