public:
inline int GetValue() const {
return m_nValue;
}
inline void SetValue(int nNewValue) {
this -> m_nValue = nNewValue;
}
On Learn C++, they said it would run faster. So, I thought it would be great to use on getters and setters. But maybe, there are some drawbacks to it?
I don't inline anything until a profiler has specifically told me that not inlining is resulting in a performance problem.
The C++ compiler is very smart and will almost certainly automatically inline such simple function like this for you. And typically it's smarter than you are and will do a much better job at determining what should or should not be inlined.
I would avoid thinking about what to or not to inline and focus on the solution. Adding the inline
keyword later (which is not a guarantee of inline BTW) is very easy to do and potential places can be found readily with a profiler.