The following code compiles and runs in Xcode 5 and in Visual Studio 2013. I am interested in trying out Codelite, but Codelite will not compile the following program (a problem since I am working with scoped enums in my project). As far as I understand it, Codelite is using the same compiler as Xcode.
Is the code valid per C++11? Why is Codelite unable to compile it?
#include <iostream>
namespace abc
{
namespace xyz
{
enum class SampleEnum
{
SomeValue = 0,
SomeOtherValue = 1
};
}
}
int main(int argc, char **argv)
{
abc::xyz::SampleEnum e = abc::xyz::SampleEnum::SomeValue;
return 0;
}
Here is the build output from Codelite. In case it's garbled, it's pointing to the word "SampleEnum" in the instantiation of the variable and saying "expected a class or namespace".
/bin/sh -c 'make -j8 -e -f Makefile'
----------Building project:[ ClangTest - Debug ]----------
codelite-cc /usr/bin/clang++ -c "/Users/xxx/Desktop/Test/ClangTest/main.cpp" -g -O0 -Wall -o ./Debug/main.cpp.o -I. -I.
/Users/xxx/Desktop/Test/ClangTest/main.cpp:7:8: warning: scoped enumerations are a C++11 extension [-Wc++11-extensions]
enum class SampleEnum
^
/Users/xxx/Desktop/Test/ClangTest/main.cpp:17:40: error: expected a class or namespace
abc::xyz::SampleEnum e = abc::xyz::SampleEnum::SomeValue;
~~~~~~~~~~^
1 warning and 1 error generated.
make[1]: *** [Debug/main.cpp.o] Error 1
make: *** [All] Error 2
2 errors, 1 warnings
It is necessary to pass -std=c++11 to the compiler to enable C++11 features. Here are the steps to do so in Codelite: