move
the object is there any dependence between new and old ones?int main () {
int a = 100;
std::cout<<&a<<std::endl;
auto a_copy = a; // deduced as int
std::cout<<&a_copy<<std::endl;
auto a_move = std::move(a); // deduced as int
std::cout<<&a_move<<std::endl;
};
output:
0x7fffffffe094
0x7fffffffe098
0x7fffffffe09c
In this example, there is no difference. We will end up with 3 int
s with value 100. There could definitely be a difference with different types though. For instance, let's consider something like vector<int>
:
std::vector<int> a = {1, 2, 3, 4, 5}; // a has size 5
auto a_copy = a; // copy a. now we have two vectors of size 5
auto a_move = std::move(a); // *move* a into a_move
The last variable, a_move
, takes ownership of a
's internal pointers. So what we end up with is a_move
is a vector of size 5, but a
is now empty. The move
is much more efficient than a copy
(imagine if it was a vector of 1000 strings instead - a_copy
would involve allocating a 1000-string buffer and copying 1000 strings, but a_move
just assigns a couple pointers).
For some other types, one might be invalid:
std::unique_ptr<int> a{new int 42};
auto a_copy = a; // error
auto a_move = std::move(a); // OK, now a_move owns 42, but a points to nothing
For many types, there's no difference though:
std::array<int, 100> a;
auto a_copy = a; // copy 100 ints
auto a_move = std::move(a); // also copy 100 ints, no special move ctor
More generally:
T a;
auto a_copy = a; // calls T(const T& ), the copy constructor
auto a_move = std::move(a); // calls T(T&& ), the move constructor