I have always used cout
to print the statement but now I want learn printing by passing the stream
, something like void print(std::ostream&) const;
my current print function looks like
template <class T>
void Mystack<T>::print()
{
for (int i = 0; i <= top; i++)
{
std::cout << input[i] << " ";
}
}
I have 2 questions:
ostream
.ostream
in my function. I tried to understand ostream
from internet source but could not understand. Please help. Below is the complete running code:
//*************STACK CODE***************//
//VERY GOOD EXAMPLE TO UNDERSTAND RULE OF THREE FOR BEGINEERS http://www.drdobbs.com/c-made-easier-the-rule-of-three/184401400
//RULE OF THREE : Video : https://www.youtube.com/watch?v=F-7Rpt2D-zo
//Thumb Rule : Whenever we have class which has members pointing to heap space we should implement Rule of three.
//Concepts : Shallow Copy and Deep Copy
#include <iostream>
template <class T>
class Mystack
{
private:
T *input;
int top;
int capacity;
public:
Mystack();
~Mystack();
void push(T const& x);
void pop();
T& topElement() const;
bool isEmpty() const;
void print();
};
template <class T>
Mystack<T>::Mystack()
{
top = -1;
capacity = 5;
input = new T[capacity];
}
template <class T>
Mystack<T>::~Mystack() //Since we are using destructor explictly we need to apply Rule of 3
{
delete [] input;
}
template <class T>
void Mystack<T>::push(T const& x) //Passing x by Const Reference // Valus of x cannot be changed now in the function!
{
if (top + 1 == capacity)
{
T *vec = new T[capacity * 2];
for (int i = 0; i <= top; i++)
{
vec[i] = input[i];
}
delete []input; // Avoiding Memory Leak.
input = vec;
capacity *= capacity;
}
top++;
std::cout << x;
std::cout << &x;
input[top] = x;
}
template <class T>
void Mystack<T>::pop()
{
if (isEmpty())
{
throw std::out_of_range("Stack Underflow");
}
else
{
std::cout << "The popped element is" << input[top--];
}
}
template <class T>
bool Mystack<T>::isEmpty() const
{
if (top == -1)
{
std::cout << "Is Empty" << std::endl;
return true;
}
else
{
std::cout << "Not Empty" << std::endl;
return false;
}
}
template <class T>
T& Mystack<T>::topElement() const
{
if (top == -1)
{
throw std::out_of_range("No Element to Display");
}
else
{
std::cout << "The top element is : " << input[top];
return input[top];
}
}
template <class T>
void Mystack<T>::print()
{
for (int i = 0; i <= top; i++)
{
std::cout << input[i] << " ";
}
}
int main()
{
Mystack<int> s1;
Mystack<float> s2;
Mystack<char> s3;
int choice;
int int_elem;
float float_elem;
char char_elem;
std::cout << "Enter the type of stack" << std::endl;
std::cout << "1. int ";
std::cout << "2. float ";
std::cout << "3. Char"<< std::endl;
std::cin >> choice;
if (choice == 1)
{
int ch = 1;
while (ch > 0)
{
std::cout << "\n1. Push ";
std::cout << "2. Top ";
std::cout << "3. IsEmpty ";
std::cout << "4. Pop ";
std::cout << "5. Exit ";
std::cout << "6. Print"<<std::endl;
std::cout << "Enter the choice" << std::endl;
std::cin >> ch;
switch (ch)
{
case 1:
std::cout << "Enter the number to be pushed" << std::endl;
std::cin >> int_elem;
s1.push(int_elem);
break;
case 2:
std::cout << "Get the TOP Element" << std::endl;
try
{
s1.topElement();
}
catch (std::out_of_range &oor)
{
std::cerr << "Out of Range error:" << oor.what() << std::endl;
}
break;
case 3:
std::cout << "Check Empty" << std::endl;
s1.isEmpty();
break;
case 4:
std::cout << "POP the element" << std::endl;
try
{
s1.pop();
}
catch (const std::out_of_range &oor)
{
std::cerr << "Out of Range error: " << oor.what() << '\n';
}
break;
case 5:
exit(0);
case 6:
s1.print();
break;
default:
std::cout << "Enter a valid input";
break;
}
}
}
else if (choice == 2)
{
int ch = 1;
while (ch > 0)
{
std::cout << "\n1. PUSH" << std::endl;
std::cout << "2. TOP" << std::endl;
std::cout << "3. IsEmpty" << std::endl;
std::cout << "4. POP" << std::endl;
std::cout << "5. EXIT" << std::endl;
std::cout << "6. Print" << std::endl;
std::cout << "Enter the choice" << std::endl;
std::cin >> ch;
switch (ch)
{
case 1:
std::cout << "Enter the number to be pushed" << std::endl;
std::cin >> float_elem;
s2.push(float_elem);
break;
case 2:
std::cout << "Get the TOP Element" << std::endl;
try
{
s2.topElement();
}
catch (std::out_of_range &oor)
{
std::cerr << "Out of Range error:" << oor.what() << std::endl;
}
break;
case 3:
std::cout << "Check Empty" << std::endl;
s2.isEmpty();
break;
case 4:
std::cout << "POP the element" << std::endl;
try
{
s2.pop();
}
catch (const std::out_of_range &oor)
{
std::cerr << "Out of Range error: " << oor.what() << '\n';
}
break;
case 5:
exit(0);
case 6:
s2.print();
break;
default:
std::cout << "Enter a valid input";
break;
}
}
}
else if (choice == 3)
{
int ch = 1;
while (ch > 0)
{
std::cout << "\n1. PUSH" << std::endl;
std::cout << "2. TOP" << std::endl;
std::cout << "3. IsEmpty" << std::endl;
std::cout << "4. POP" << std::endl;
std::cout << "5. EXIT" << std::endl;
std::cout << "6. Print" << std::endl;
std::cout << "Enter the choice" << std::endl;
std::cin >> ch;
switch (ch)
{
case 1:
std::cout << "Enter the number to be pushed" << std::endl;
std::cin >> char_elem;
s3.push(char_elem);
break;
case 2:
std::cout << "Get the TOP Element" << std::endl;
try
{
s3.topElement();
}
catch (std::out_of_range &oor)
{
std::cerr << "Out of Range error:" << oor.what() << std::endl;
}
break;
case 3:
std::cout << "Check Empty" << std::endl;
s3.isEmpty();
break;
case 4:
std::cout << "POP the element" << std::endl;
try
{
s3.pop();
}
catch (const std::out_of_range &oor)
{
std::cerr << "Out of Range error: " << oor.what() << '\n';
}
break;
case 5:
exit(0);
case 6:
s3.print();
break;
default:
std::cout << "Enter a valid input";
break;
}
}
}
else
std::cout << "Invalid Choice";
std::cin.get();
}
The benefit of switching to the ostream
version is that in the case you later need to print to other places besides std::cout
then you can do it with the same function implementation, whereas in this moment if you want to print to a file you would need to use a different function.
An example of how to implement it is instead of doing this:
void print()
{
std::cout << "Print something always to cout" << std::endl;
}
You do this (notice we are passing a reference):
void print(std::ostream& os)
{
os << "Print something to wherever the caller wants to" << std::endl;
}
Now instead of calling the function like:
print();
You will be calling the function like this to print to cout
:
print(std::cout);
or like this to print to a file:
std::ofstream some_file("test.txt");
a.print(some_file);
See, with the same function you can decide where you want the print to go.