C99 strict aliasing rules in C++ (GCC)

Alex B picture Alex B · May 5, 2010 · Viewed 7.8k times · Source

As far as I understand, GCC supports all of its C99 features in C++. But how is C99 strict aliasing handled in C++ code?

I know that casting with C casts between unrelated types is not strict-aliasing-safe and may generate incorrect code, but what about C++? Since strict aliasing is not part of C++ standard (is that correct?), GCC must be specifying the semantics itself.

I figure const_cast and static_cast cast between related types, hence they are safe, while reinterpret_cast can break strict aliasing rules.

Is this a correct understanding?

Answer

AnT picture AnT · May 5, 2010

No, you are probably mixing different things.

Strict aliasing rules have absolutely nothing to do with C99 standard specifically. Strict aliasing rules are rooted in parts of the standard that were present in C and C++ since the beginning of [standardized] times. The clause that prohibits accessing object of one type through a lvalue of another type is present in C89/90 (6.3) as well as in C++98 (3.10/15). That's what strict aliasing is all about, no more, no less. It is just that not all compilers wanted (or dared) to enforce it or rely on it. Both C and C++ languages are sometimes used as "high-level assembly" languages and strict aliasing rules often interfere with such uses. It was GCC that made that bold move and decided to start relying on strict aliasing rules in optimizations, often drawing complaints from those "assembly" types.

It is true that the most straightforward way to break strict aliasing rules in C++ is reinterpret_cast (and C-style cast, of course). However, static_cast can also be used for that purpose, since it allows one to break strict aliasing by using void * as an intermediate type in a "chained" cast

int *pi;
...
double *pd = static_cast<double *>(static_cast<void *>(pi));

const_cast cannot break strict aliasing in a compliant compiler.

As for C99... What C99 did introduce was the restrict qualifier. This is directly related to aliasing, but it is not what is known as strict aliasing per se.