I have basic knowledge of file streams in C++ and Google FlatBuffers. The Schema file is quite simple, also creating a buffer and reading from a buffer pointer. The thing that I don't get is how to save multiple buffers into a binary file, and then read that binary file to get any random buffer.
Here is a simple Schema with two arrays of floats:
table Car {
field_a:[float];
field_b:[float];
}
.
A function for building the buffer (although without the file saving):
bool save_flatbuf(string file_path, vector<double> vec_a, vector<double> vec_b) {
flatbuffers::FlatBufferBuilder builder;
auto vec_floats_a = builder.CreateVector(vec_a, vec_a.size());
auto vec_floats_b = builder.CreateVector(vec_b, vec_b.size());
auto mloc = CreateCar(builder, &vec_floats_a, &vec_floats_b);
builder.Finish(mloc);
// How to save it into a binary file with a list of "Cars"?
}
.
And a function for reading the buffer after it was read from the binary file (without the file reading):
bool read_flatbuf(string file_path) {
// How to get the buffer pointer to a "Car" from a binary file with a "list of Cars" ? .
vector<double> final_vec_a;
vector<double> final_vec_b;
auto car = GetCar(buffer_pointer);
auto fa = car->field_a();
auto fb = car->field_b();
final_vec_a.resize(fa->size());
for (int i = 0; i < fa->size(); i++) {
final_vec_a[i] = fa->Get(i);
}
final_vec_b.resize(fb->size());
for (int i = 0; i < fb->size(); i++) {
final_vec_b[i] = fb->Get(i);
}
}
Not sure if the way to access the buffer's info is correct. For instance the way to get the length of the array fields.
Code examples for file interaction (write/read multiple buffers in one file) would be welcome.
The best way to do this to add that list of cars to your schema:
table Garage {
cars:[Car];
}
Then you can collect multiple car offsets (from CreateCar
), call CreateVector
on them, call CreateGarage
on that, and then feed the result of that to Finish
.
To read, start similarly from GetGarage(buffer_pointer)
.