I'm new to C++ and try to learn game programming, I choose SFML and run on CLion by Jetbrain and using Ubuntu machine. I following this tutorial SFML and Linux here my code :
#include <SFML/Graphics.hpp>
using namespace sf;
int main() {
RenderWindow window(sf::VideoMode(200, 200), "SFML Work!");
CircleShape shape(100.f);
shape.setFillColor(Color::Green);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
When I run on CLion it error
CMakeFiles/SFMLBasic.dir/main.cpp.o: In function `main':
undefined reference to `sf::String::String(char const*, std::locale const&)'
undefined reference to `sf::VideoMode::VideoMode(unsigned int, unsigned int, unsigned int)'
undefined reference to `sf::RenderWindow::RenderWindow(sf::VideoMode, sf::String const&, unsigned int, sf::ContextSettings const&)'
...
undefined reference to `sf::Shape::~Shape()'
How I config or setup to run SFML in CLion, I don't know CMAKE can do that? I only run by terminal, It work if I run this command.
g++ -c main.cpp
g++ main.o -o sfml-app -lsfml-graphics -lsfml-window -lsfml-system
./sfml-app
How to config to use all reference variable without do manual every time in Terminal? Thanks.
After read @Stackia suggestion. This is my solution refer to this tutorial Tutorial: Build your SFML project with CMake
Create a cmake_modules
folder and download this file FindSFML.cmake and copy in it.
Edit CMakeLists.txt
by add this to the end file, click Reload changes.
# Define sources and executable
set(EXECUTABLE_NAME "MySFML")
add_executable(${EXECUTABLE_NAME} main.cpp)
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
find_package(SFML 2 REQUIRED system window graphics network audio)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
endif()
MySFML
and click Run (Shift+F10). It Work!