Consider I have QTreeWidget with following items hierarchy:
top_item
|--child
Every item has assigned with setItemWidget()
widget.
I need to insert another child between my first two elements like this :
top_item
|--another_child
|--child
I trying to do that with following code:
QTreeWidgetItem* top_item = new QTreeWidgetItem;
ui->treeWidget->addTopLevelItem(top_item);
QTreeWidgetItem* child_item = new QTreeWidgetItem;
top_item->addChild(child_item);
ui->treeWidget->setItemWidget(top_item, 0, new QPushButton);
ui->treeWidget->setItemWidget(child_item, 0, new QPushButton);
// ---- let's insert another child ----
auto last_children = top_item->takeChildren();
QTreeWidgetItem* another_child_item = new QTreeWidgetItem;
top_item->insertChild(0, another_child_item);
ui->treeWidget->setItemWidget(another_child_item, 0, new QPushButton);
another_child_item->addChildren(last_children);
It works fine except one moment — it lost assigned widgets. I've tried to take and save the widgets before taking children with
QWidget* widget_from_child_item = ui->treeWidget->itemWidget(child_item, 0);
ui->treeWidget->removeItemWidget(child_item, 0);
but after calling takeChildren()
all assigned widgets have been deleted and app is crashing after reassigning the widgets with setItemWidget()
.
What is my mistake?
Another way to do the same thing:
QTreeWidgetItem *child = ui->treeWidget->currentItem();
QTreeWidgetItem *parent = child->parent();
if(parent)
{
QTreeWidgetItem *another_child = new QTreeWidgetItem();
another_child->setText(0,"another_child");
parent->addChild(another_child);
another_child->addChild(parent->takeChild(parent->indexOfChild(child)));
}