I have a rotation matrix rot
(Eigen::Matrix3d) and a translation vector transl
(Eigen::Vector3d) and I want them both together in a 4x4 transformation matrix. I just for the life of me can't figure out how to do this in Eigen. I think Affine can be used somehow but I don't understand how it works.
Essentially I want a combination of How translation a matrix(4x4) in Eigen? and Multiplying Transform and Matrix types in Eigen
My code (that doesn't compile as I don't understand how Affine works) looks like this:
Eigen::Affine3d r(rot);
Eigen::Affine3d t(transl);
Eigen::Matrix4d m = t.matrix();
m *= r.matrix();
You didn't post the compilation errors, nor what are rot
and transl
. Below is a working
sample showing, how you can create a 4x4 transformation matrix.
#include <Eigen/Geometry>
Eigen::Affine3d create_rotation_matrix(double ax, double ay, double az) {
Eigen::Affine3d rx =
Eigen::Affine3d(Eigen::AngleAxisd(ax, Eigen::Vector3d(1, 0, 0)));
Eigen::Affine3d ry =
Eigen::Affine3d(Eigen::AngleAxisd(ay, Eigen::Vector3d(0, 1, 0)));
Eigen::Affine3d rz =
Eigen::Affine3d(Eigen::AngleAxisd(az, Eigen::Vector3d(0, 0, 1)));
return rz * ry * rx;
}
int main() {
Eigen::Affine3d r = create_rotation_matrix(1.0, 1.0, 1.0);
Eigen::Affine3d t(Eigen::Translation3d(Eigen::Vector3d(1,1,2)));
Eigen::Matrix4d m = (t * r).matrix(); // Option 1
Eigen::Matrix4d m = t.matrix(); // Option 2
m *= r.matrix();
return 0;
}