The C++ specification says the default destructor deletes all non-static members. Nevertheless, I can't manage to achieve that.
I have this:
class N {
public:
~N() {
std::cout << "Destroying object of type N";
}
};
class M {
public:
M() {
n = new N;
}
// ~M() { //this should happen by default
// delete n;
// }
private:
N* n;
};
Then this should print the given message, but it doesn't:
M* m = new M();
delete m; //this should invoke the default destructor
What makes you think the object n
points to should be deleted by default? The default destructor destroys the pointer, not what it's pointing to.
Edit: I'll see if I can make this a little more clear.
If you had a local pointer, and it went out of scope, would you expect the object it points to to be destroyed?
{
Thing* t = new Thing;
// do some stuff here
// no "delete t;"
}
The t
pointer is cleaned up, but the Thing
it points to is not. This is a leak. Essentially the same thing is happening in your class.