Is there a general way to check for an overflow or an underflow of a given data type (uint32, int etc.)?
I am doing something like this:
uint32 a,b,c;
... //initialize a,b,c
if(b < c) {
a -= (c - b)
}
When I print a after some iterations, it displays a large number like: 4294963846.
To check for over/underflow in arithmetic check the result compared to the original values.
uint32 a,b;
//assign values
uint32 result = a + b;
if (result < a) {
//Overflow
}
For your specific the check would be:
if (a > (c-b)) {
//Underflow
}