I'm trying to do a simple rotation in OpenGL but must be missing the point. I'm not looking for a specific fix so much as a quick explanation or link that explains OpenGL rotation more generally.
At the moment I have code like this:
glPushMatrix();
glRotatef(90.0, 0.0, 1.0, 0.0);
glBegin(GL_TRIANGLES);
glVertex3f( 1.0, 1.0, 0.0 );
glVertex3f( 3.0, 2.0, 0.0 );
glVertex3f( 3.0, 1.0, 0.0 );
glEnd();
glPopMatrix();
But the result is not a triangle rotated 90 degrees.
Edit Hmm thanks to Mike Haboustak - it appeared my code was calling a SetCamera function that use glOrtho. I'm too new to OpenGL to have any idea of what this meant but disabling this and rotating in the Z-axis produced the desired result.
Ensure that you're modifying the modelview matrix by putting the following before the glRotatef call:
glMatrixMode(GL_MODELVIEW);
Otherwise, you may be modifying either the projection or a texture matrix instead.