Porting SDL App to iOS

user2455103 picture user2455103 · Apr 14, 2014 · Viewed 10.2k times · Source

I have created a small game in C++ using only SDL (no OpenGL), and want to port it to iOS 6. I have no intention of releasing it publicly, It's just for personal use.

The app uses only the barebones SDL library itself, no ttf or image.

So, what would be the best hassle-free way of porting the game to iOS 6? The game's SDL version is 1.2, however it would be possible to port it to 2.0.

A tutorial or something similar would be of tremendous help!

Thanks

Answer

greymouser picture greymouser · Apr 14, 2014

Port to 2.0, then just follow the SDL 2.0 iOS HOWTO. SDL 2.0 has native iOS support.