Can C++ code be valid in both C++03 and C++11 but do different things?

Erik Sjölund picture Erik Sjölund · Apr 13, 2014 · Viewed 17.7k times · Source

Is it possible for C++ code to conform to both the C++03 standard and the C++11 standard, but do different things depending on under which standard it is being compiled?

Answer

example picture example · Apr 13, 2014

The answer is a definite yes. On the plus side there is:

  • Code that previously implicitly copied objects will now implicitly move them when possible.

On the negative side, several examples are listed in the appendix C of the standard. Even though there are many more negative ones than positive, each one of them is much less likely to occur.

String literals

#define u8 "abc"
const char* s = u8"def"; // Previously "abcdef", now "def"

and

#define _x "there"
"hello "_x // Previously "hello there", now a user defined string literal

Type conversions of 0

In C++11, only literals are integer null pointer constants:

void f(void *); // #1
void f(...); // #2
template<int N> void g() {
    f(0*N); // Calls #2; used to call #1
}

Rounded results after integer division and modulo

In C++03 the compiler was allowed to either round towards 0 or towards negative infinity. In C++11 it is mandatory to round towards 0

int i = (-1) / 2; // Might have been -1 in C++03, is now ensured to be 0

Whitespaces between nested template closing braces >> vs > >

Inside a specialization or instantiation the >> might instead be interpreted as a right-shift in C++03. This is more likely to break existing code though: (from http://gustedt.wordpress.com/2013/12/15/a-disimprovement-observed-from-the-outside-right-angle-brackets/)

template< unsigned len > unsigned int fun(unsigned int x);
typedef unsigned int (*fun_t)(unsigned int);
template< fun_t f > unsigned int fon(unsigned int x);

void total(void) {
    // fon<fun<9> >(1) >> 2 in both standards
    unsigned int A = fon< fun< 9 > >(1) >>(2);
    // fon<fun<4> >(2) in C++03
    // Compile time error in C++11
    unsigned int B = fon< fun< 9 >>(1) > >(2);
}

Operator new may now throw other exceptions than std::bad_alloc

struct foo { void *operator new(size_t x){ throw std::exception(); } }
try {
    foo *f = new foo();
} catch (std::bad_alloc &) {
    // c++03 code
} catch (std::exception &) {
    // c++11 code
}

User-declared destructors have an implicit exception specification example from What breaking changes are introduced in C++11?

struct A {
    ~A() { throw "foo"; } // Calls std::terminate in C++11
};
//...
try { 
    A a; 
} catch(...) { 
    // C++03 will catch the exception
} 

size() of containers is now required to run in O(1)

std::list<double> list;
// ...
size_t s = list.size(); // Might be an O(n) operation in C++03

std::ios_base::failure does not derive directly from std::exception anymore

While the direct base-class is new, std::runtime_error is not. Thus:

try {
    std::cin >> variable; // exceptions enabled, and error here
} catch(std::runtime_error &) {
    std::cerr << "C++11\n";
} catch(std::ios_base::failure &) {
    std::cerr << "Pre-C++11\n";
}