I have objects of different types derived from a single super-type. I wonder if there are any disadvantages in using std::initializer
list in a range for loop like this:
for(auto object: std::initializer_list<Object *>{object1, object2, object3}) {
}
Is it completely OK and efficient or would it be better to use an array? To me the std::array
solution seems to be more restrictive for the compiler and there is a disadvantage of explicitly stating the size:
for(auto object: std::array<Object*, 3>{object1, object2, object3}) {
}
Is there any other or nicer way of iterating over an explicitly given list of objects?
There is no need to use the verbose std::initializer_list
inside the loop
#include <iostream>
#include <initializer_list>
struct B { virtual int fun() { return 0; } };
struct D1 : B { int fun() { return 1; } };
struct D2 : B { int fun() { return 2; } };
int main()
{
D1 x;
D2 y;
B* px = &x;
B* py = &y;
for (auto& e : { px, py })
std::cout << e->fun() << "\n";
}
If you want to do it on-the-fly without defining px
and py
, you can indeed use std::initializer_list<B*>{ &x, &y }
inside the loop.