I'm creating a console application in which I'd like to record key presses (like the UP ARROW). I've created a Low Level Keyboard Hook that is supposed to capture all Key Presses in any thread and invoke my callback function, but it isn't working. The program stalls for a bit when I hit a key, but never invokes the callback. I've checked the documentation but haven't found anything. I don't know whether I'm using SetWindowsHookEx() incorrectly (to my knowledge it successfully creates the hook) or my callback function is incorrect! I'm not sure whats wrong! Thanks in advance for the help.
#include "Windows.h"
#include <iostream>
using namespace std;
HHOOK hookHandle;
LRESULT CALLBACK keyHandler(int nCode, WPARAM wParam, LPARAM lParam);
int _tmain(int argc, _TCHAR* argv[]) {
hookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, keyHandler, NULL, 0);
if(hookHandle == NULL) {
cout << "ERROR CREATING HOOK: ";
cout << GetLastError() << endl;
getchar();
return 0;
}
MSG message;
while(GetMessage(&message, NULL, 0, 0) != 0) {
TranslateMessage( &message );
DispatchMessage( &message );
}
cout << "Press any key to quit...";
getchar();
UnhookWindowsHookEx(hookHandle);
return 0;
}
LRESULT CALLBACK keyHandler(int nCode, WPARAM wParam, LPARAM lParam) {
cout << "Hello!" << endl;
// Checks whether params contain action about keystroke
if(nCode == HC_ACTION) {
cout << ((KBDLLHOOKSTRUCT *) lParam)->vkCode << endl;
}
return CallNextHookEx(hookHandle, nCode,
wParam, lParam);
}
You can't block on a syscall (the getchar), you have to be running a window loop and processing messages before your hook gets called.