Why does the C++ STL not provide any "tree" containers, and what's the best thing to use instead?
I want to store a hierarchy of objects as a tree, rather than use a tree as a performance enhancement...
There are two reasons you could want to use a tree:
You want to mirror the problem using a tree-like structure:
For this we have boost graph library
Or you want a container that has tree like access characteristics For this we have
std::map
(and std::multimap
)std::set
(and std::multiset
)Basically the characteristics of these two containers is such that they practically have to be implemented using trees (though this is not actually a requirement).
See also this question: C tree Implementation