#include<windows.h>
have already added, so why the GCC-mingw32 Compiler reported that 'GetConsoleWindow' was not declared in this scope
?
Here's my code:
#include<iostream>
#include<cmath>
#include<windows.h>
using namespace std;
#define PI 3.14
int main()
{
//Get a console handle
HWND myconsole = GetConsoleWindow();
//Get a handle to device context
HDC mydc = GetDC(myconsole);
int pixel =0;
//Choose any color
COLORREF COLOR= RGB(255,255,255);
//Draw pixels
for(double i = 0; i < PI * 4; i += 0.05)
{
SetPixel(mydc,pixel,(int)(50+25*cos(i)),COLOR);
pixel+=1;
}
ReleaseDC(myconsole, mydc);
cin.ignore();
return 0;
}
Thanks. ^^
From msdn:
To compile an application that uses this function, define _WIN32_WINNT as 0x0500 or later.
So you can try to replace
#include<windows.h>
with
#define _WIN32_WINNT 0x0500
#include<windows.h>
Or include SDKDDKVer.h
from Windows SDK:
Including SDKDDKVer.h defines the highest available Windows platform.