I have a map declared as
std::map<std::string, Texture*> textureMap;
which I use for pairing the path to a texture file to the actual texture so I can reference the texture by the path without loading the same texture a bunch of times for individual sprites. What I don't know how to do is properly destroy the textures in the destructor for the ResourceManager class (where the map is).
I thought about using a loop with an iterator like this:
ResourceManager::~ResourceManager()
{
for(std::map<std::string, Texture*>::iterator itr = textureMap.begin(); itr != textureMap.end(); itr++)
{
delete (*itr);
}
}
But that doesn't work, it says delete expected a pointer. It's pretty late so I'm probably just missing something obvious, but I wanted to get this working before bed. So am I close or am I totally in the wrong direction with this?
As far as your sample code goes, you need to do this inside the loop:
delete itr->second;
The map has two elements and you need to delete the second. In your case, itr->first
is a std::string
and itr->second
is a Texture*
.
If you need to delete a particular entry, you could do something like this:
std::map<std::string, Texture*>::iterator itr = textureMap.find("some/path.png");
if (itr != textureMap.end())
{
// found it - delete it
delete itr->second;
textureMap.erase(itr);
}
You have to make sure that the entry exists in the map otherwise you may get an exception when trying to delete the texture pointer.
An alternative might be to use std::shared_ptr
instead of a raw pointer, then you could use a simpler syntax for removing an item from the map and let the std::shared_ptr
handle the deletion of the underlying object when appropriate. That way, you can use erase()
with a key argument, like so:
// map using shared_ptr
std::map<std::string, std::shared_ptr<Texture>> textureMap;
// ... delete an entry ...
textureMap.erase("some/path.png");
That will do two things:
Texture*
, the object will be deletedIn order to use std::shared_ptr
you'll either need a recent C++11 compiler, or Boost.