:)
I am working on a project and I need to take a value (ui->SpawnX->value()) and put it into an int variable.
When I put:
temp_int = ui->SpawnX->value();
in
void MainWindow::on_actionSave_savegame_dat_triggered()
{
int temp_int;
}
it runs flawlessly, however, I am going to have a lot of these so I want to put it in a simple function. So, above this I made:
void LevelWrite()
{
int temp_int;
temp_int = ui->SpawnX->value();
}
But whenever I run it, I get an error saying "ui" : undeclared identifier
Any help would be wonderful :D
Thanks
I guess your MainWindow is a typed herited from a QObject, right? So ui is a data you can access only in your class, that's why you can't access to it from your function LevelWriter, you can make an accessor like
void LevelWrite(MainWindow* window)
{
int temp_int;
temp_int = window->getUi()->SpawnX->value();
}
Or put LevelWriter in your MainWindow class.