I have class B that inherits from A.
class A
{
};
class B : public A
{
};
And I have three objects.
A* a = new A();
A* a2 = new B();
B* b = new B();
I'd like to if check a is object of type A, a2 is object of type B (not A), and b is object of type B.
I tried typed comparison, but it doesn't give me correct answer.
cout << (typeid(*a) == typeid(A)) << endl; // -> 1
cout << (typeid(*a2) == typeid(A)) << endl; // -> 1
cout << (typeid(*b) == typeid(A)) << endl; // -> 0
cout << (typeid(*a) == typeid(B)) << endl; // -> 0
cout << (typeid(*a2) == typeid(B)) << endl; // -> 0
cout << (typeid(*b) == typeid(B)) << endl; // -> 1
I tried dynamic casting, but I got compile error.
B* derived = dynamic_cast<B*>(a);
if (derived) {
cout << "a is B";
}
derived = dynamic_cast<B*>(a2);
if (derived) {
cout << "a2 is B";
}
derived = dynamic_cast<B*>(b);
if (derived) {
cout << "b is B";
}
typename.cpp: In function 'int main(int, char**)':
typename.cpp:27:36: error: cannot dynamic_cast 'a' (of type 'class A*') to type 'class B*' (source type is not polymorphic)
B* derived = dynamic_cast<B*>(a);
^
typename.cpp:31:34: error: cannot dynamic_cast 'a2' (of type 'class A*') to type 'class B*' (source type is not polymorphic)
derived = dynamic_cast<B*>(a2);
I used static casting, but I got the answer wrong.
B* derived = static_cast<B*>(a);
if (derived) {
cout << "a is B"; // -> YES
}
derived = static_cast<B*>(a2);
if (derived) {
cout << "a2 is B"; // -> YES
}
derived = dynamic_cast<B*>(b);
if (derived) {
cout << "b is B"; // -> YES
}
How can I correctly identify the object type in C++11?
Some classes are polymorphic, some are non-polymorphic.
A polymorphic class has one or more virtual functions (possibly inherited), a non-polymorphic class has zero virtual functions.
Your A and B are non-polymorphic.
A polymorphic version of A and B will exhibit the behaviour you want:
#include <iostream>
#include <typeinfo>
using namespace std;
struct A
{
virtual ~A() {}; // add virtual function
};
class B : public A
{
};
A* a = new A();
A* a2 = new B();
B* b = new B();
int main()
{
cout << (typeid(*a) == typeid(A)) << endl; // -> 1
cout << (typeid(*a2) == typeid(A)) << endl; // -> 0 <-- CHANGED
cout << (typeid(*b) == typeid(A)) << endl; // -> 0
cout << (typeid(*a) == typeid(B)) << endl; // -> 0
cout << (typeid(*a2) == typeid(B)) << endl; // -> 1 <-- CHANGED
cout << (typeid(*b) == typeid(B)) << endl; // -> 1
}
Instances of a polymorphic class store the dynamic type of their most derived object at runtime.
(In your example a2
is of type pointer-to-A, and is pointing at an object of type A, however this object is only a base class subobject of the most dervived object of type B. What you want to get is the type of this most derived object B when querying a2
. For this you need a polymorphic class.)
That is how polymorphic classes support dynamic_cast
and typeid
of the most derived object (as well as virtual function dispatch).
Non-polymorphic classes do not have this information, so they can only report the static type known at compile-time. Non-polymorphic classes are more compact and efficient then polymorphic classes. That is why not all C++ classes are polymorphic. The language leaves it up to the programmer to chose the tradeoff between performance and functionality. For example:
struct X { int x; };
struct Y : X {};
struct Z : Y {};
On my system non-polymorphic Z
is sizeof(Z) == 4 bytes
, same as an int
.
struct X { int x; virtual ~X() {}; };
struct Y : X {};
struct Z : Y {};
Now after making Z
polymorphic, sizeof(Z) == 16 bytes
. So an array of Z is now 300% larger, because each Z
instance has to store its type information at runtime.