Having a usual Base -> Derived hierarchy, like:
class Fruit { ... };
class Pear : Fruit { ... };
class Tomato : Fruit { ... };
std::vector<Fruit*> m_fruits;
Does it make sense (e.g: is performance better) to use emplace_back
instead of push_back
?
std::vector::emplace_back( new Pear() );
std::vector::emplace_back( new Tomato() );
Don't use raw pointers, use std::unique_ptr
like this:
std::vector<std::unique_ptr<Fruit>> m_fruits;
And as you can't copy construct a std::unique_ptr
you must use emplace_back
(although you can use push_back
with std::move
).
m_fruits.emplace_back(new Pear());
m_fruits.emplace_back(new Tomato());
Edit:
As it appears that using std::vector<std::unique_ptr<T>>::emplace_back
and new
can leak if the std::vector
needs and fails to reallocate memory, my recommended approach (until C++14 introduces std::make_unique
) is to use push_back
like this:
m_fruits.push_back(std::unique_ptr<Fruit>(new Pear()));
m_fruits.push_back(std::unique_ptr<Fruit>(new Tomato()));
Or using std::make_unique
:
m_fruits.push_back(std::make_unique<Pear>());
m_fruits.push_back(std::make_unique<Tomato>());