I'm experimenting with C++ to understand how class/structures and their respective objects are laid out in memory and I understood that each field of a class/structure is an offset into their respective object (so I can have a member variable pointer).
I don't understand why, even if I can have member function pointers, the following code doesn't work:
struct mystruct
{
void function()
{
cout << "hello world";
}
int c;
};
int main()
{
unsigned int offset_from_start_structure = (unsigned int)(&((mystruct*)0)->c);
unsigned int offset_from_start_structure2 = (unsigned int)(&((mystruct*)0)->function); // ERROR - error C2276: '&' : illegal operation on bound member function expression
return 0;
}
My question is: why does the line
unsigned int offset_from_start_structure = (unsigned int)(&((mystruct*)0)->c);
compile and returns me the offset of the "c" field from the start of the structure and the line
unsigned int offset_from_start_structure2 = (unsigned int)(&((mystruct*)0)->function);
doesn't even compile?
Member functions or pointers to them aren't stored in the object. (virtual
functions are typically called through a pointer stored in a table to which an object has a single pointer to) This would be a huge waste of memory. They're typically stored in a code memory section, and are known to the compiler. The object (*this
) is typically passed as an invisible parameter so the functions know on which object to operate when they are called.
So, in layman terms, you'd have
0x10001000 void A::foo
.......... {code for A::foo}
and
push a;
call A::foo (0x10001000)
pop a;
where a
is the object you're calling foo
on.