Start programming Kinect application using OpenNI

Cherple picture Cherple · Jan 24, 2013 · Viewed 16.5k times · Source

I'm about to start my final year project which requires me to develop the Kinect Fusion Algorithm. I was told to code in C++ and use the OpenNI API.

Problem:

  • I read up online but I am still confused as to how to start. I installed Microsoft Visual Studio 2012 Express as well as OpenNI, but how should I start? (I was told to practice coding first before starting to work on the project)
  • If I want to practice and understand how the codes work and how the Kinect respond to the code, any advice on how should I start? As I am REALLY lost at the moment and hitting a dead end, not knowing what to do next with many of the information online which I do not really understand.

Answer

IneQuation picture IneQuation · Jan 24, 2013

First of all, if you're planning to use OpenNI with Kinect, I advise you not to use version 2.0, which is available at the official website. The reason is simply that there currently is no driver yet to support the Microsoft Kinect (the company behind OpenNI - PrimeSense - only supports a driver for their own sensor, which is different from the Kinect, and the community hasn't gotten round to writing a Kinect driver yet).

Instead grab the package from the simple-openni project's downloads page - it contains everything to get you going: libraries from the 1.5.x line.

  • OpenNI is the barebone framework - it only contains the architecture for natural interface data processing.
  • NITE is a proprietary (freeware) library by PrimeSense that provides code to process the raw depth images into meaningful data - hand tracking, skeleton tracking etc.
  • SensorKinect is the community-maintained driver for making the Kinect interact with OpenNI.

Mind you that these drivers don't provide a way to control the Kinect's tilt motor and the LED light. You may need to use libfreenect for that.

As for getting started, both the OpenNI and NITE packages contain source code samples for simple demos of the technology. It's a good idea to start with one and modify it to suit your needs. That's what I've done to get my own project - controlling Google Chrome with Kinect - working.

As for learning C++, there are tons of materials out there. I recommend the book "Thinking in C++" by Bruce Eckel, if you're a technical person.