I'm trying to call a registered JS function when a c++ callback is called, but I'm getting a segfault for what I assume is a scoping issue.
Handle<Value> addEventListener( const Arguments& args ) {
HandleScope scope;
if (!args[0]->IsFunction()) {
return ThrowException(Exception::TypeError(String::New("Wrong arguments")));
}
Persistent<Function> fn = Persistent<Function>::New(Handle<Function>::Cast(args[0]));
Local<Number> num = Number::New(registerListener(&callback, &fn));
scope.Close(num);
}
When an event happens, the following method is called. I'm assuming that this probably happens on another thread to which V8 is executing JS.
void callback(int event, void* context ) {
HandleScope scope;
Local<Value> args[] = { Local<Value>::New(Number::New(event)) };
Persistent<Function> *func = static_cast<Persistent<Function> *>(context);
(* func)->Call((* func), 1, args);
scope.Close(Undefined());
}
This causes a Segmentation fault: 11. Note that if I call the callback function directly with a reference to Persistent from addEventListener(), it executes the function correctly.
I'm assuming that I need a Locker or Isolate? It also looks like libuv's uv_queue_work() might be able to solve this, but since I don't start the thread, I can't see how you would use it.
When you declare Persistent<Function> fn
in your code, fn
is a stack-allocated variable.
fn
is a Persistent<Function>
, which is a handle class, and it will contain a pointer to some heap-allocated value of type Function
, but fn
itself is on the stack.
This means that when you call registerListener(&callback, &fn)
, &fn
is taking the address of the handle (type Persistent<Function>
), not the address of the Function
on the heap. When your function exits, the handle will be destroyed but the Function
itself will remain on the heap.
So as a fix, I suggest passing the address of the Function
instead of the address of the handle, like this:
Persistent<Function> fn = Persistent<Function>::New(Handle<Function>::Cast(args[0]));
Local<Number> num = Number::New(registerListener(&callback, *fn));
(note that operator*
on a Persistent<T>
returns a T*
rather than the more conventional T&
, c.f. http://bespin.cz/~ondras/html/classv8_1_1Handle.html)
You'll also have to adjust callback
to account for the fact that context
is now a raw pointer to a Function
, like this:
Persistent<Function> func = static_cast<Function*>(context);
func->Call((* func), 1, args);
Creating a Persistent<Function>
from a raw Function pointer here is OK because we know that context
is actually a persistent object.
I've also changed (*func)->Call(...)
to func->Call(...)
for brevity; they do the same thing for V8 handles.