I've been pulling my hair out with this one for hours. There's a thread here about it, but nothing seems to be working. QGraphicsView::rect() will return the width and height, but the left
and top
values aren't set properly (always 0 -- ignoring the scrolled amount). I want it in scene coordinates, but it should be easy enough to translate from any system. I have no idea what horizontalScrollBar()->value()
and vert are returning...seems to be meaningless jibberish.
// created here
void EditorWindow::createScene() {
m_scene = new EditorScene(this);
m_view = new EditorView(m_scene);
setCentralWidget(m_view);
connect(m_scene, SIGNAL(mousePosChanged(QPointF)), this, SLOT(mousePosChanged(QPointF)));
}
/// with this constructor
EditorView::EditorView(QGraphicsScene* scene, QWidget* parent) : QGraphicsView(scene, parent) {
setRenderHint(QPainter::Antialiasing);
setCacheMode(QGraphicsView::CacheBackground);
setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
setDragMode(QGraphicsView::NoDrag);
scale(1.0, -1.0); // flip coordinate system so that y increases upwards
fitInView(-5, -5, 10, 10, Qt::KeepAspectRatio);
setInteractive(true);
setBackgroundBrush(QBrush(QColor(232,232,232), Qt::DiagCrossPattern));
}
Just map the pixel-based viewport rectangle to the scene using the view:
graphicsView->mapToScene(graphicsView->viewport()->geometry()).boundingRect()
Bye, Marcel