A small utility of mine that I made for personal use (written in C++) crashed randomly yesterday (I've used it roughly 100+ hours with no issues so far) and while I don't normally do this, I was feeling a bit adventurous and wanted to try and learn more about the problem. I decided to go into the Event Viewer and see what Windows had logged about the crash:
Faulting application StraightToM.exe, version 0.0.0.0, time stamp 0x4a873d19
Faulting module name : StraightToM.exe, version 0.0.0.0, time stamp 0x4a873d19
Exception code : 0xc0000005
Fault offset : 0x0002d160,
Faulting process id: 0x17b4
Faulting application start time: time 0x01ca238d9e6b48b9.
My question is, what do each of these things mean, and how would I use these to debug my program? Here's what I know so far: exception code describes the error, and 0xc0000005 is a memory access violation (tried to access memory it didn't own). I'm specifically interested in knowing more about the following:
Note that I'm primarily a C++ programmer, so while I know something about assembly, my knowledge of it is very limited. Additionally, this really isn't a serious problem that needs fixing (and is also not easily reproduced, given the nature of the program), I'm just using this more as an excuse to learn more about what these error messages mean. Most of the information about these crash logs that I've found online are usually aimed at the end-user, so they haven't helped me (as the programmer) very much.
Thanks in advance
The 64-bit time stamp is the time application's primary thread was created in 100-nanosecond intervals since January 1, 1601 (UTC) (this is known as FILETIME
). The 32-bit timestamp is indeed in time_t
format (it tells the time the module was created and is stored in the module's header).
I'd say 0x0002d160 is an offset from the module's load address (it seems too low for an absolute address). Fire up Visual Studio, start the debugger, take a look at the "modules" debug window. Your exe file should be listed there. Find the address where the module is loaded, add 0x0002d160 to that address and take a look at the disassembly at the resulting address. Visual Studio shows source code intermixed with the assembly, you should have no problem figuring out what source line caused the problem.