How to draw text with transparent color using WinAPI? In usual way I used SetBkMode(hDC, TRANSPARENT), but now I need to use double buffer. In this way images draws correct, but text draws not correct (with black background).
case WM_PAINT:
{
hDC = BeginPaint(hWnd, &paintStruct);
SetBkMode(hDC, TRANSPARENT);
HDC cDC = CreateCompatibleDC(hDC);
HBITMAP hBmp = CreateCompatibleBitmap(hDC, width, height);
HANDLE hOld = SelectObject(cDC, hBmp);
HFONT hFont = (HFONT)SelectObject(hDC, font);
SetTextColor(cDC, color);
SetBkMode(cDC, TRANSPARENT);
TextOut(cDC, 0, 0, text, wcslen(text));
SelectObject(cDC, hFont);
BitBlt(hDC, 0, 0, width, height, cDC, 0, 0, SRCCOPY);
SelectObject(cDC, hOld);
DeleteObject(hBmp);
DeleteDC(cDC);
EndPaint(hWnd, &paintStruct);
return 0;
}
SetBkMode(dc, TRANSPARENT)
should work fine still. Make sure you're using the correct DC handle when drawing to your back buffer.