In C++ using Code::Blocks v10.05, how do I draw a single pixel on the console screen? Is this easy at all, or would it be easier to just draw a rectangle? How do I color it? I'm sorry, but I just can't get any code from SOF, HF, or even cplusplus.com to work. This is for a Super Mario World figure on the screen. The game I think is 16-bit, and is for the SNES system. C::B says I need SDK for C::B. It says "afxwin.h" doesn't exist. Download maybe? This is what I'm trying to make:
It depends on your OS. I suppose you are programming in a Windows platform, therefore you can use SetPixel but you have to use "windows.h" to get a console handle, so here an example for drawing the cos() function:
#include<windows.h>
#include<iostream>
#include <cmath>
using namespace std;
#define PI 3.14
int main()
{
//Get a console handle
HWND myconsole = GetConsoleWindow();
//Get a handle to device context
HDC mydc = GetDC(myconsole);
int pixel =0;
//Choose any color
COLORREF COLOR= RGB(255,255,255);
//Draw pixels
for(double i = 0; i < PI * 4; i += 0.05)
{
SetPixel(mydc,pixel,(int)(50+25*cos(i)),COLOR);
pixel+=1;
}
ReleaseDC(myconsole, mydc);
cin.ignore();
return 0;
}
You can also use some others libraries like: conio.h allegro.h sdl, etc.