I would like to learn basics of audio streaming. In particular, I would like to learn how to capture audio from a computer mic, and in real time stream it so that another user can listen to it live. I would like to do it on Windows.
Is there any good tutorial that explains how it is done and some sample C++ code that I can take a look for more details?
Also I heard ASIO provides a low latency library, so I am interested in that.
Maybe here would be a good place to start, if you're using Windows?
Have a read of that page and look at the WASAPI as well.
You can capture raw audio directly from the device using the IAudioCaptureClient
I have been involved in projects involving real time streaming of audio and have used aac as the audio format and Live555 for a streaming library. These might be a good place to start.