Playing around with OpenGL for a while, using the freeglut library, I decided that I will use GLFW for my next training project instead, since I was told that GLUT was only designed for learning purposes and should not be used professionally. I had no problems with linking the lib to my NetBeans project and it compiles just fine, using mingw32 4.6.2.
However, I am running into difficulties trying to position the window at the center of the screen. Under freeglut, I previously used:
glutInitWindowPosition (
(glutGet(GLUT_SCREEN_WIDTH)-RES_X) / 2,
(glutGet(GLUT_SCREEN_HEIGHT)-RES_Y) / 2
);
I can't find any glfw function that would return the screen size or width. Is such a function simply not implemented?
How about glfwGetDesktopMode
, I think this is what you want.
Example:
GLFWvidmode return_struct;
glfwGetDesktopMode( &return_struct );
int height = return_struct.Height;