This question was triggered by replie(s) to a post by Herb Sutter where he explained MS's decision to not support/make a C99 compiler but just go with the C(99) features that are in the C++(11) standard anyway.
One commenter replied:
(...) C is important and deserves at least a little bit of attention.
There is a LOT of existing code out there that is valid C but is not valid C++. That code is not likely to be rewritten (...)
Since I only program in MS C++, I really don't know "pure" C that well, i.e. I have no ready picture of what details of the C++-language I'm using are not in C(99) and I have little clues where some C99 code would not work as-is in a C++ compiler.
Note that I know about the C99 only restrict
keyword which to me seems to have very narrow application and about variable-length-arrays (of which I'm not sure how widespread or important they are).
Also, I'm very interested whether there are any important semantic differences or gotchas, that is, C(99) code that will compile under C++(11) but do something differently with the C++ compiler than with the C compiler.
Quick links: External resources from the answers:
There are a bunch of incompatibilities that have been around for ages (C90 or earlier), as well as a bunch of really nice features in C99 and C11. These are all off the top of my head.
// Valid C
int *array = malloc(sizeof(*array) * n);
// Valid C and valid C++, extra typing, it's always extra typing...
int *array = (int *) malloc(sizeof(*array) * n);
// Valid C++
int *array = new int[n];
The new features in C99 are very nice for general programming. VLAs and restrict
are not (in my opinion) targeted for general use, but mostly for bringing FORTRAN and numerical programmers to C (although restrict
helps the autovectorizer). Since any conforming program that uses restrict
will still work exactly the same way (but possibly not as fast) if you #define restrict
at the top of the file, it's not a big deal. VLAs are pretty rare in the wild it seems.
Flexible array members can be nice. Note that these are NOT the same as variable-length arrays! People have been using this trick for years, but official support means less typing and it also allows us to make constants at compile time. (The old way was to have an array of size 1, but then computing the allocation size is a real bother.)
struct lenstr {
unsigned length;
char data[];
};
// compile time constant
const struct lenstr hello = { 12, "hello, world" };
Designated initializers. Saves a lot of typing.
struct my_struct { int a; char *b; int c; const char *d; };
struct my_struct x = {
.a = 15,
.d = "hello"
// implicitly sets b = NULL and c = 0
};
int hex_digits[256] = { ['0'] = 0, ['1'] = 1, ['2'] = 2, /* etc */ ['f'] = 15 };
The inline
keyword behaves differently, you can choose which translation unit gets a non-inline version of a function declared inline by adding an extern declaration to that unit.
Compound literals.
struct point { float x; float y; };
struct point xy_from_polar(float r, float angle)
{
return (struct point) { cosf(angle) * r, sinf(angle) * r };
}
The (snprintf
function is probably in my top 10 most useful library functions in C. It's not only missing from C++, but the MSVC runtime only provides a function called _snprintf
, which is not guaranteed to add a NUL terminator to the string.snprintf
is in C++11, but still conspicuously absent from the MSVC C runtime.)
Anonymous structures and unions (C11, but GCC extension since forever) (anonymous unions are apparently in C++03, no MSVC support in C mode):
struct my_value {
int type;
union {
int as_int;
double as_double;
}; // no field name!
};
As you can see, many of these features just save you a lot of typing (compound literals), or make programs easier to debug (flexible array members), make it easier to avoid mistakes (designated initializers / forgetting to initialize structure fields). These aren't drastic changes.
For semantic differences, I'm sure the aliasing rules are different, but most compilers are forgiving enough these days I'm not sure how you'd construct a test case to demonstrate. The difference between C and C++ that everyone reaches for is the old sizeof('a')
expression, which is always 1 for C++ but usually 4 on a 32-bit C system. But nobody cares what sizeof('a')
is anyway. However, there are some guarantees in the C99 standard that codify existing practices.
Take the following code. It uses a common trick for defining union types in C without wasting extra storage. I think this is semantically valid C99 and I think this is semantically dubious C++, but I might be wrong.
#define TAG_FUNKY_TOWN 5
struct object { int tag; };
struct funky_town { int tag; char *string; int i; };
void my_function(void)
{
struct object *p = other_function();
if (p->tag == TAG_FUNKY_TOWN) {
struct funky_town *ft = (struct funky_town *) p;
puts(ft->string);
}
}
It's a shame, though. The MSVC code generator is nice, too bad there's no C99 front-end.