I'm in a situation where I'd like to instantiate an object of a type that will be determined at runtime. I also need to perform an explicit cast to that type.
Something like this:
static void castTest(myEnum val)
{
//Call a native function that returns a pointer to a structure
IntPtr = someNativeFunction(..params..);
//determine the type of the structure based on the enum value
Type structType = getTypeFromEnum(val);
structType myStruct = (structType)Marshal.PtrToStructure(IntPtr, structType);
}
This is obviously not valid code, but I hope it conveys the essence of what I'm trying to do. The method I'm actually working on will have to perform the marshaling operation on ~35 different types. I have several other methods that will need to do something similar with the same set of types. So, I'd like to isolate the type-determining logic from these methods so that I only need to write it once, and so that the methods stay clean and readable.
I must admit to being a total novice at design. Could anyone suggest a good approach to this problem? I suspect there might be an appropriate design pattern that I'm unaware of.
There are several ways you can create an object of a certain type on the fly, one is:
// determine type here
var type = typeof(MyClass);
// create an object of the type
var obj = (MyClass)Activator.CreateInstance(type);
And you'll get an instance of MyClass in obj.
Another way is to use reflection:
// get type information
var type = typeof(MyClass);
// get public constructors
var ctors = type.GetConstructors(BindingFlags.Public);
// invoke the first public constructor with no parameters.
var obj = ctors[0].Invoke(new object[] { });
And from one of ConstructorInfo returned, you can "Invoke()" it with arguments and get back an instance of the class as if you've used a "new" operator.