This question here seems contrary to what I have experienced. I cannot access the console from within a new class library. I have using System;
at the top. I am using visual studio 11 on windows 8. I doubt that this has been lost in the update, so that means that I am doing something wrong.
Also, once this is working, is the console available in a portable class library?
EDIT
here is just a test file I made
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdamLib.util.ConsoleSupport
{
class SafeRead
{
private void test()
{
System.Console.Writeline("test"); //Console is not found in system
}
}
}
This is in the class library.
RESOLVED
Like I thought, it was my fault.
Thanks to @DarinDimitrov, who pointed out that with VS 11 and metro, Console support has been removed for use with metro. So to resolve this I needed to create a new project with the second kind of class library. There are two listed and I used the one with the description that includes metro. To resolve the issue, I had to use the other type without metro in the description.
Thanks again to all that helped.
If you created a Metro style application, there's no Console in WinRT. Don't search for it as you won't find any. This is explained in this article:
The subset of managed types and members was designed with a clear focus on Metro style app development. As a result, it omits the following:
Types and members that are not applicable to developing Metro style apps (such as console and ASP.NET types).
Obsolete and legacy types.
Types that overlap with Windows Runtime types.
Types and members that wrap operating system functionality (such as System.Diagnostics.EventLog and performance counters).
Members that cause confusion (such as the Close method on I/O types).
You could use the debugging API or logging framework.